Start with a shot.
Choose one of the prepared moments from the sample game.
Explore real basketball footage with prepared shot trajectories. Choose a play, jump within the clip, and replay at half speed to inspect the ball’s path.
We couldn’t load this sample.
Authentic, pre-rendered Tracer footage. The trajectory is already part of the video; it cannot be switched off or edited in this demo.
Choose one of the prepared moments from the sample game.
Watch the existing trajectory alongside the actual action.
Replay, slow down or jump within the shot to inspect the result.
A basketball Shot Tracer adds a visible path to a recorded shot, helping a viewer follow the ball’s flight. The effect is most useful when it stays aligned with the real action and leaves the player, ball and basket easy to see. It is a visual aid rather than a substitute for the underlying footage.
This demo uses actual sample video with the trajectories already rendered into the picture. Choose between three prepared plays and inspect each one using replay, the timeline or half-speed playback. The page does not track a new ball, generate a new trajectory or edit the existing effect.
For a step-by-step review workflow, read how to add and review a basketball shot trajectory. The controls above let you inspect the prepared output directly instead of relying on a still image of the effect.
Select Blue #1, Red shorts or Black kit to jump to its sample shot. Each option points to a different segment of the existing reel. The selected card and shot label tell you which play is active; replay starts from that segment’s beginning.
Use Set-up, Mid-play and Finish to pause at different positions inside the chosen segment. These are fixed positions within the clip, not automatically detected release, apex or rim-contact events. Move the timeline yourself when you want to inspect a more precise frame.
Choose Replay at 0.5× to watch the selected shot more slowly. This changes playback speed only; it does not retrack the ball or change the rendered trajectory. Use the speed control to return to normal playback and judge how the effect reads at its intended pace.
Compare the visible line with the recorded ball and basket. Look for the effect drifting away from the shot, obscuring important action or remaining visible too long. For your own footage, inspect the actual saved output before sharing it outside the editing app.
| Check | What to look for |
|---|---|
| Release and early flight | The ball should remain understandable as it leaves the player. An effect should not hide the shooting hand or add a misleading starting point. |
| Path through the frame | Watch for drift when the camera moves or another player blocks the ball. A pleasing line is not evidence that it follows the recorded shot accurately. |
| Basket and outcome | Keep the rim and result visible. A trajectory effect should not be treated as independent proof that the shot went in. |
| Normal-speed viewing | After slowing down to inspect details, replay at normal speed. The line should help a viewer follow the action without overwhelming it. |
Shot Tracer focuses on the flight inside one basketball shot. Auto clipping focuses on finding and separating moments in footage. If you are starting with a longer recording, review the selected plays first, then inspect the shots where a trajectory would help.
Try the basketball auto clipping and highlight selection demo to build a shortlist from the sample reel. Both demos use the same prepared footage, but the controls answer different questions: which plays should you keep, and how does a traced shot look?
If you are preparing a complete video, the basketball highlight editing guide explains how to preserve context and check your export. The basketball highlight storyboard examples offer ways to organize plays around the action rather than the effect.
Not with the current sample. Its trajectory is already embedded in the video, and a matching untraced source is not included. The demo therefore does not offer a before-and-after switch that would misrepresent the footage.
No. This page provides playback and inspection controls for pre-rendered footage. Those controls do not modify the existing line, and they do not demonstrate that any particular styling control is available in the app.
Not on this demo page. Use Hoopcut on iPhone for your own footage, and check the current build for access and supported options. This page does not upload or process a personal video.
This demo does not provide either measurement. It shows a visual trajectory in recorded footage, not a calibrated measurement system or a certified scoring result.
Slower playback gives you more time to compare the line with the actual ball. It is useful for inspecting alignment, but it does not improve the underlying tracking. Always check how the result looks at normal speed too.
This browser demo uses prepared clips. To process your own basketball footage, use Hoopcut on iPhone.
Download Hoopcut on the App StoreAvailable on the App Store for iPhone. Check the listing for device requirements and current feature availability.